package main import ( "fmt" "os" "github.com/joho/godotenv" "gopkg.in/yaml.v3" ) func LoadEnv() { if err := godotenv.Load(); err != nil { fmt.Println("Warnung: .env Datei konnte nicht geladen werden.") } } func LoadYAML() ([]Rewrite, error) { file := os.Getenv("YAML_FILE") f, err := os.Open(file) if err != nil { return nil, err } defer f.Close() var data struct { Rewrites []Rewrite `yaml:"rewrites"` } err = yaml.NewDecoder(f).Decode(&data) return data.Rewrites, err } func SaveYAML(rewrites []Rewrite) error { file := os.Getenv("YAML_FILE") f, err := os.Create(file) if err != nil { return err } defer f.Close() data := map[string][]Rewrite{ "rewrites": rewrites, } enc := yaml.NewEncoder(f) enc.SetIndent(2) return enc.Encode(data) }